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Commander Nights Seating (woops)

Updated: Dec 4, 2022

This post does not include any information about the effect or points for next week; that will be posted in the next couple of days.


In an attempt to simplify our Commander Nights, we admit we swung too high and caused other issues. It's one of those "if you try to please everyone, you please no one" situations. As anyone who knows, we like to push the envelope and try new things and unfortunately that attempt was not it.


The other way we calculated seating via a salt score also unfortunately was not it.


So we went back to the drawing board and for the next commander night we will utilize a simple power level number relying on honesty, and leaving discussion up for conversation before the start of a game. For full details on our philosophy regarding this, and what we believe Commander should and shouldn't be, read the bottom of this post.


We will have six levels as follows, you will be able to indicate all deck levels you have (if you have multiple) as well as your preference for the night at sign up.


Level 1: Casual

Your deck can not contain any cards on Curiosity's "Casual Banlist", should have no Infinite combos, should not "win out of nowhere", should not be capable of locking others out of playing, and should struggle to eliminate a player and/or win before turn 15.


Level 2: Competitive-Casual

Your deck can not contain any cards on Curiosity's "Casual Banlist" unless it's an unmodified precon, should not be capable of locking others out of playing, should not be focused on Infinite combos, and should struggle to eliminate a player and/or win before turn 10.


Level 3: Normal

Your deck should not be focused on infinite combos, should not be capable of locking others out of playing, and should struggle to eliminate a player and/or win before turn 5


Level 4: Social-Competitive

You understand the social contract that is required when playing commander and can adapt to any playgroup of similar ideals. Your deck should not be cEDH level.


Level 5: cEDH

Highly tuned competitive decks.


Level 6: Vintage-Commander

Level 6 has no banlist except for the following; Ante cards, Chaos Orb, Cleanse, Conspiracy cards, Crusade, Falling Star, Imprison, Invoke Prejudice, Jihad, Pradesh, Gypsies, Shahrazad, Silver-Boarder & Acorn-Stamp cards, Stone-Throwing Devils.


Additional rules:

All levels other than 6 adhere to the regular commander banlist in addition to any other rules.

We still maintain a win/loss ratio for the season, a season generally lasts for 90 days, roughly 9-12 commander Nights. If your win percentage rises above 75% after you've played at least 3 games you will be moved to level 3 even if you chose level 1 or 2, and if you have a win rate higher than 85% you will be moved to level 4 even if you chose 3 or lower.




Philosophy and Ideals;

We have continued to maintain that restrictive deck building is bad, but we also believe Commander as a whole becomes problematic when mixing playgroups and/or introducing new players to the game due to its massive card pool of over 20,000 and counting. Regardless of what level you chose, please discuss what your deck will do beforehand.


Infinite Combo Definition: An infinite combo is any created interaction that can be repeated multiple times, even if it's not "true infinite".


Curiosity's Casual Banlist

If your deck contains any of these cards, you can not be seated at level 1 or level 2 tables. Just because your deck doesn't contain any of these does not mean you should choose level 1 or 2, be honest about your deck and your skill.


Acid Rain

Agent of Treachery

Apocalypse

Armageddon

Atraxa, Praetors' Voice

Back to Basics

Birthing Pod

Blightsteel Colossus

Blood Moon

Boil

Bolas Citadel

Cataclysm

Catastrophe

Choke

Chulane, Teller of Tales

Consecrated Sphinx

Contamination

Craterhoof Behemoth

Crop Rotation

Cyclonic Rift

Decree of Annihilation

Demonic Consultation

Demonic Tutor

Devastation

Dig Through Time

Divine Intervention

Dockside Extortionist

Drannith Magistrate

Edgar Markov

Elesh Norn, Grand Cenobite

Embargo

Emrakul, the Promised End

Epicenter

Expropriate

Fall of the Thran

Fierce Guardianship

Flashfires

Force of Negation

Force of Will

Gaddock Teeg

Gaea's Cradle

Gilded Drake

Global Ruin

God-Pharo's Statue

Grand Arbiter Augustin IV

Hokori, Dust Drinker

Humility

Impending Disaster

Imperial Seal

Intuition

Jeweled Lotus

Jin-Gitaxias, Core Augur

Jin-Gitaxias, Progress Tyran

Jokulhaups

Keldon Firebombers

Korvold, Fae-Cursed King

Mana Breach

Mana Crypt

Mana Drain

Mana Vortex

Merchant Scroll

Mind Twist

Mindslaver

Mystical Tutor

Narset, Enlightened Master

Narset, Parter of Veils

Natural Order

Nether Void

Nexus of Fate

Notion Thief

Obliterate

Oko, Thief of Crowns

Omniscience

Opposition Agent

Oppression

Overwhelming Splendor

Possessed Portal

Price of Progress

Protean Hulk

Ravages of War

Rhystic Study

Rising Waters

Ruination

Scrambleverse

Seasons Pass

Sen Triplets

Smoke

Smokestack

Smothering Tithe

Spellseeker

Stasis

Static Orb

Strip Mine

Summoner’s Pact

Sunder

Survival of the Fittest

Tainted Pact

Tectonic Break

Teferi, Time Raveler

Temporal Manipulation

Temporal Mastery

Tergrid, God of Fright

Thassa's Oracle

The Tabernacle at Pendrell Vale

Thieves' Auction

Thoughts of Ruin

Time Stretch

Time Warp

Torment of Hailfire

Transmute Artifact

Treasure Cruise

Triumph of the Hordes

True-Name Nemesis

Ulamog, the Ceaseless Hunger

Ulamog, the Infinite Gyre

Umezawa’s Jitte

Underworld Breach

Urza, Lord High Artificer

Vampiric Tutor

Void Winnower

Vorinclex, Voice of Hunger

Wake of Destruction

Warp World

Winter Orb

Wishclaw Talisman

Worldpurge

Yawgmoth’s Will

Yuriko, the Tiger's Shadow

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