This post does not include any information about the effect or points for next week; that will be posted in the next couple of days.
In an attempt to simplify our Commander Nights, we admit we swung too high and caused other issues. It's one of those "if you try to please everyone, you please no one" situations. As anyone who knows, we like to push the envelope and try new things and unfortunately that attempt was not it.
The other way we calculated seating via a salt score also unfortunately was not it.
So we went back to the drawing board and for the next commander night we will utilize a simple power level number relying on honesty, and leaving discussion up for conversation before the start of a game. For full details on our philosophy regarding this, and what we believe Commander should and shouldn't be, read the bottom of this post.
We will have six levels as follows, you will be able to indicate all deck levels you have (if you have multiple) as well as your preference for the night at sign up.
Level 1: Casual
Your deck can not contain any cards on Curiosity's "Casual Banlist", should have no Infinite combos, should not "win out of nowhere", should not be capable of locking others out of playing, and should struggle to eliminate a player and/or win before turn 15.
Level 2: Competitive-Casual
Your deck can not contain any cards on Curiosity's "Casual Banlist" unless it's an unmodified precon, should not be capable of locking others out of playing, should not be focused on Infinite combos, and should struggle to eliminate a player and/or win before turn 10.
Level 3: Normal
Your deck should not be focused on infinite combos, should not be capable of locking others out of playing, and should struggle to eliminate a player and/or win before turn 5
Level 4: Social-Competitive
You understand the social contract that is required when playing commander and can adapt to any playgroup of similar ideals. Your deck should not be cEDH level.
Level 5: cEDH
Highly tuned competitive decks.
Level 6: Vintage-Commander
Level 6 has no banlist except for the following; Ante cards, Chaos Orb, Cleanse, Conspiracy cards, Crusade, Falling Star, Imprison, Invoke Prejudice, Jihad, Pradesh, Gypsies, Shahrazad, Silver-Boarder & Acorn-Stamp cards, Stone-Throwing Devils.
Additional rules:
All levels other than 6 adhere to the regular commander banlist in addition to any other rules.
We still maintain a win/loss ratio for the season, a season generally lasts for 90 days, roughly 9-12 commander Nights. If your win percentage rises above 75% after you've played at least 3 games you will be moved to level 3 even if you chose level 1 or 2, and if you have a win rate higher than 85% you will be moved to level 4 even if you chose 3 or lower.
Philosophy and Ideals;
We have continued to maintain that restrictive deck building is bad, but we also believe Commander as a whole becomes problematic when mixing playgroups and/or introducing new players to the game due to its massive card pool of over 20,000 and counting. Regardless of what level you chose, please discuss what your deck will do beforehand.
Infinite Combo Definition: An infinite combo is any created interaction that can be repeated multiple times, even if it's not "true infinite".
Curiosity's Casual Banlist
If your deck contains any of these cards, you can not be seated at level 1 or level 2 tables. Just because your deck doesn't contain any of these does not mean you should choose level 1 or 2, be honest about your deck and your skill.
Acid Rain
Agent of Treachery
Apocalypse
Armageddon
Atraxa, Praetors' Voice
Back to Basics
Birthing Pod
Blightsteel Colossus
Blood Moon
Boil
Bolas Citadel
Cataclysm
Catastrophe
Choke
Chulane, Teller of Tales
Consecrated Sphinx
Contamination
Craterhoof Behemoth
Crop Rotation
Cyclonic Rift
Decree of Annihilation
Demonic Consultation
Demonic Tutor
Devastation
Dig Through Time
Divine Intervention
Dockside Extortionist
Drannith Magistrate
Edgar Markov
Elesh Norn, Grand Cenobite
Embargo
Emrakul, the Promised End
Epicenter
Expropriate
Fall of the Thran
Fierce Guardianship
Flashfires
Force of Negation
Force of Will
Gaddock Teeg
Gaea's Cradle
Gilded Drake
Global Ruin
God-Pharo's Statue
Grand Arbiter Augustin IV
Hokori, Dust Drinker
Humility
Impending Disaster
Imperial Seal
Intuition
Jeweled Lotus
Jin-Gitaxias, Core Augur
Jin-Gitaxias, Progress Tyran
Jokulhaups
Keldon Firebombers
Korvold, Fae-Cursed King
Mana Breach
Mana Crypt
Mana Drain
Mana Vortex
Merchant Scroll
Mind Twist
Mindslaver
Mystical Tutor
Narset, Enlightened Master
Narset, Parter of Veils
Natural Order
Nether Void
Nexus of Fate
Notion Thief
Obliterate
Oko, Thief of Crowns
Omniscience
Opposition Agent
Oppression
Overwhelming Splendor
Possessed Portal
Price of Progress
Protean Hulk
Ravages of War
Rhystic Study
Rising Waters
Ruination
Scrambleverse
Seasons Pass
Sen Triplets
Smoke
Smokestack
Smothering Tithe
Spellseeker
Stasis
Static Orb
Strip Mine
Summoner’s Pact
Sunder
Survival of the Fittest
Tainted Pact
Tectonic Break
Teferi, Time Raveler
Temporal Manipulation
Temporal Mastery
Tergrid, God of Fright
Thassa's Oracle
The Tabernacle at Pendrell Vale
Thieves' Auction
Thoughts of Ruin
Time Stretch
Time Warp
Torment of Hailfire
Transmute Artifact
Treasure Cruise
Triumph of the Hordes
True-Name Nemesis
Ulamog, the Ceaseless Hunger
Ulamog, the Infinite Gyre
Umezawa’s Jitte
Underworld Breach
Urza, Lord High Artificer
Vampiric Tutor
Void Winnower
Vorinclex, Voice of Hunger
Wake of Destruction
Warp World
Winter Orb
Wishclaw Talisman
Worldpurge
Yawgmoth’s Will
Yuriko, the Tiger's Shadow
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